Someone is up late at their laptop. You live inside it.

Each night you play cards onto their files to make them creepy. Push a file to 3 dots and it overflows into the files around it. Then you let them in. They always open the creepiest file first, and the scare tears through every creepy file touching it, one after another.

Long chains make huge numbers. When a night is big enough, the files themselves fly up and build your score. Bigger nights go further. You'll see.

Get through 9 folders. Each one gives you 3 nights to scare them enough. After every folder, pick a new card for your deck. Three of the folders fight back: a firewall, a defrag, and a factory reset.

Watch their face outside the glass. Read what they type into their search bar. They are searching for you.

HOW TO PLAY

• Tap a card, then tap a file. The dots on a file show how creepy it is (0 to 3).

• The gold numbers show the order they'll get scared tonight, before you commit.

• Press LET THEM IN. Tonight's score = SCARE × CHAIN.

• A full run is 9 folders. Losing never makes the next run harder.

• Works on PC and phone. Sound on recommended. Sound, motion and speed toggles are at the top.

HOW AI WAS USED

• Live AI in the game: the person's searches and the note they leave at the end of the night are written live by a language model (Cloudflare Workers AI) from what happened in your run: the exact files you scared, what they already searched, how scared they are. If the AI is slow or offline, the game uses its own written lines, so it never waits.

• Made with AI: the game was designed and coded with Claude (Anthropic) working with me, including research into what makes roguelikes fun, playtesting with a bot, blind critic playtests, and hand-tuning. All art is drawn in code, and all sound is made live in the browser. No AI image or music generators.

Made for the Official AI Game Jam (theme: Ghost in the Machine).

Published 1 day ago
StatusReleased
PlatformsHTML5
Authorconnabyss
Tagsartificial-intelligence, Creepy, Deck Building, Ghosts, Horror, Pixel Art, Roguelike, Score Attack, Short, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text
Designed and coded with Claude (Anthropic) working with me. Claude wrote the code, the in-game text, and the code that draws every pixel sprite and synthesizes every sound live in the browser. No AI image or music generators were used. During play, the person's searches and their note at the end of the night are written live by a language model (Cloudflare Workers AI) from what happened in your run.
JamsOFFICIAL AI GAME JAM

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